Wednesday, June 20, 2007

New d-log test

Hey, this is a first pass at some dialoge. Let me know what you think! Click Here.

Wednesday, June 13, 2007

Check out my latest test. this is first pass so if you have anything to say just have at it. Click here

Monday, June 11, 2007

Here is my final film (dont clik the picture) from a couple semesters ago. Its old but I think there is a little entertainment value in it still. Enjoy!

Saturday, June 9, 2007

Check out this Glen Kean lecture series. There are about 18 five minute sections. Watch them ALL!!
Dont miss the last one. It is titled LAST ONE. He talks a lot about work ethic and not to kill your self. He says to live a well rounded life. Its beautiful.

Tuesday, June 5, 2007

Why is drawing so important?

Almost every successful animator, CG or not, will tell you that it is imperative that you draw every day. They will say that the better you draw, the better you can animate. But why? Is it just because Milt Kahl and Glen Keane were both superb draftsmen as well as animators, so therefore it must be true. You might say that animation is mostly acting and physics and either the computer or the clean up artist will make it look pretty for you which is not untrue. In the Illusion of Life, Frank Thomas states that Milt Kahl was the best animator because his draftsmanship allowed him to execute subtleties in the animation better than anyone else. I think that this is very true but I also think that there is more to it. When we animate, the performance first starts off in our brain. Then, through much trial and error, we put it into some form that will communicate to an audience. We are communicating to an audience visually. So lets think about this in the form of speaking. When we are young we have trouble communicating what we are thinking and people have trouble understanding what we are saying. Also when we are younger our thoughts might not even be clear to us. But as we practice, we become better at knowing what we are trying to say and being able to say it. You might say that animation is an art form and not just a way to communicate. But think about this. Singing is a audible art form and you must learn to speak before you can sing. Over the centuries the greatest visual artists start out drawing. They all will continue to draw and sketch through out their whole life. Why? Because it is the best way to learn and continue improving on how well we can communicate visually. Drawing also helps how we think visually. Just as speaking builds up a mental library of ways to communicate audibly, drawing builds up a mental library of ways to communicate visually. It will also help us clarify our initial ideas so that we can perceive problems that we will run into, without all the work. Also as animators we need to be drawing people and what they are thinking. This will do two things for us. One, it will help us communicate visually, and two, it will build up a library of sincere and real acting. It will help us with both the communication and the craft. Milt Kahl was the best because he could communicate visually with the most clarity. He could get what was in his head, into the audience's head with the most ease.

Saturday, June 2, 2007

Here is my "best" stuff so far. My goal for the summer is to be 10,000 time better and and actualy be able to incorporate my theory of animation into my work. I would also like to take this time to publicly state the rest of my goals for the summer so that I stick to them.

At least one 2D dialogue test
Finish my 2D baseball boy acting test
Three 3D dialogue tests
One good 3D pantomime test
Establish at least two good stories for next school year, with completed vis dev.
Properly sketch people everyday

Friday, June 1, 2007

Understanding Character Animation

would like to start off this blog with my theory of character
animation. Mind you that this is a theory in sense that it will most
likely be changing from week to week. This
week I believe that character animation is the process of bring
something into its own unique, interesting and cognitive existence.
Vague, I know, but the possibilities of a character are boundless. From
a sleeping ball to a vagrant monster with multiple personalities to
fungus under a toenail, they all must be brought into their own unique,
interesting, and cognitive existence. Now I use that term,
it's own
unique, interesting, and cognitive existence" instead of "bring it to
life" because I feel that it is more appropriate for animation.
Typically when you are animating something you are doing it to entertain an audience. So
simply bring a character to life isn't enough. To explain let me ask
you a question. Is every living person you know interesting enough to
entertain an audience? No way, the characters that entertain us are
dynamic and unique. The do unexpected things that we can still relate
to. The are endearing and intelligent, or they are pittyable
and ignorant. Also they are never cliche. Cliches separate us from the
character. If they are a cliche they are no longer in there own unique
existence, but they are now a stereotype that we don't relate to at
all. I put "cognitive" in there because the THINKING part of animation
can never be emphasized too much. The audience needs to be able to see
the thoughts of this unique character so they perceive the characters
inner person. As
living breathing people, we all have inner struggles that make who we
are. The best characters have these too. The characters inner struggle
need to be apparent to the audience. So therefore character animation
means to bring something into it's own unique, interesting and
cognitive existence.

I just wish I could actually do this with my own work . . .

OK well this blogging thing is tiring so Ill expound more on
this later ......